2026-2027 FALL/SUMMER MONDAY
AND SATURDAY POOL LEAGUE RULES
STANDINGS AND SCHEDULES ARE AVAILABLE ON acmemusic.co OR
THE COMPUSPORT APP.
MONDAY POOL
LEAGUE SATURDAY POOL LEAGUE
President: Steve Haynes 816-262-9643 President: Eva Silcott
816-341-4749
Vice President: Vice
President: Ed Loubey 816-596-0802
League Coord: Gwen Sill 816-261-0836 League Coord: Gwen Sill
816-261-0836
Revised July 2026
***NEW RULES ARE UNDERLINED – PLEASE READ ALL RULES***
****ALL PLAYERS ARE RESPONSIBLE FOR KNOWING THE RULES****
****MONDAY LEAGUE - POSITIONS ROUNDS/SNOW DAYS – WHEN YOU
ARE SCHEDULED FOR A POSITION ROUND, GO TO WWW.ACMEMUSIC.CO TO FIND
WHERE YOU PLAY. IT IS ALWAYS AT THE TOP OF THE STANDINGS. IN CASE OF SNOW, IT
WILL BE PLAYED ON THE NEXT POSITION ROUND DAY****
TEAMS
·
Fall league teams must have five (5) players,
but no more than nine (9) players on the team’s roster. At least ONE original
team member must be present each week.
·
Summer league teams must have three (3) players,
with no more than five (5) players on the team’s roster.
·
All league players must be at least 21 years
old, EXCEPT on Saturday
league where verified Junior League players are allowed to play.
·
If a player needs to leave the match early, a
maximum of one player per team will be allowed to play through. The player/s
shooting through are expected to leave when their games are done. If one player
from each team are playing through, the player of the
home team will shoot out first.
·
Open subs will continue. Subs will be identified
on the score sheet.
·
Summer league teams cannot have more than one
master player on the team.
·
Any team not showing up to play for three
(3) weeks forfeits all rights to claim prize money. A team that
does not pay for three (3) weeks will be removed from the league. If a
team drops out at 3 weeks, the prior opponent game
scores will be adjusted.
In the 2025-2026 season, the Acme Youth Pool League players,
ages 14-20 years were allowed to participate in the Saturday league with the
adults. This continues to promote the personal growth and skill development of
the Acme Youth League players, with allowing for their qualifications in the AE
League Tournaments. Due to some league play being in bars, all Acme Youth
League players under the age of 21 must be accompanied and
supervised by a parent or legal guardian at all times.
MONEY/ENVELOPES
NOTE:
FALL LEAGUE - EACH PLAYER WILL PAY $8.00 PER
PERSON TOTALING $40.00 PER TEAM. THE TEAM CAPTAIN IS
RESPONSIBLE FOR THEIR MONEY EACH WEEK AS
FOLLOWS:
BOTH
HOME AND VISITING TEAM: $28.75 IN THE ENVELOPE: $11.25 IN THE CUP/TABLE
SUMMER LEAGUES WILL PAY $8.00 PER PLAYER
TOTALING $24.00 PER TEAM.
BOTH
HOME AND VISITING TEAM: $17.25 IN THE ENVELOPE: $6.75 IN THE CUP/TABLE
The captain of each team should make sure the correct amount
is in the envelope. If your team is scheduled to play a team that has dropped
out of the league, you do not have to go to the bar where the match is
scheduled, but you must fill out the paperwork putting which five (5) players
will receive the 24-ball count. See rule below regarding how to
receive ball count.
In case of a BYE or a forfeit week, you are required to
pay $28.75 that is due in
the envelope ($17.25 for Summer teams) or it
will come out of the team’s payback. If the team wants ball count
for the BYE or forfeit, a scoresheet with the five (5) team members names
(three (3) team members names for summer) must be turned in the SAME WEEK AS
THE BYE or forfeit to receive ball count. Late scoresheets will result in NO
BALL COUNT for the BYE or forfeit.
Deliver your envelopes to ACME Music Co., 1701 Frederick
Ave. There is a box (mail slot) on the building to the right of the garage
doors to deposit your envelopes. Envelopes should be turned in no later
than 8:00 am Wednesday for Monday pool, and 8 am Tuesday for Saturday pool.
***PLEASE PUT YOUR
TEAM NAME AND DIVISION ON YOUR ENVELOPE***
If envelopes are not returned on time, it can result in
forfeiture of all points won. Each team is responsible for their envelope.
In case of a cancellation due to weather, make-up
games will be at the end of the schedule. Cancellations will be announced
with Facebook and Channel 2. Monday and Wednesday by 2:00 pm and Saturday by
12:00 pm.
SET UP AND SCORING
Captains are responsible to see
what bracket they are in to determine if your team will receive any
handicap. Handicap starts on the 2nd week for all leagues. Scores
will be recorded by the team captain or designated person. The team
captain should review the scores with the opposing team captain after each
game. There are four (4) team points possible each week. Eight (8)
points are possible each game. The winner will receive eight (8) points; the
loser will receive one (1) point for each ball of his numerical group
pocketed. Since the points are team points, as opposed to game
points, you must wait until everyone has played one game before team points can
be totaled. After each person has played one game in their series,
add up the points acquired in that round of play. This is the
subtotal for that round. By adding the subtotal and the handicap (if your team
is receiving a handicap), you will have your total for the round. You
will receive one team point for most points made in each round, and one team
point for total points of all three rounds. Tie games will be split with each
team being awarded ½ point.
PLAY
Monday – All games will start by 7:00 PM (actual time) and
no later than 7:15 PM.
Saturday – All games will start by 2:00 PM (actual time)
and no later than 2:15 PM.
Monday and Saturday: THE TABLE IS OPEN AFTER THE
BREAK
THE BREAKER WILL RACK
THE BALLS PRIOR TO THE BREAK (RACK YOUR OWN)
1. Start of play,
order of play, and breaker is determined by score
sheet.
2. Masse
shots are legal.
3. If a player is
not present at the start time of any of his/her games, it may result in a loss
of that game. If a player is going to be late, their captain needs
to inform the opposing team captain. The opposing team captain has the option
of:
a. Allowing
a late player to finish their game/s when they arrive; or
b. Having
the late player take a loss for any games missed.
4. If a player
needs to leave the match early, a maximum of ONE
(1) player per team will be allowed to play through. The player/s
shooting through are expected to leave when their games are done. Players
shooting through will be identified on the score sheet. Players
will not be allowed to shoot out more than four (4) times per season. If
a player from each team is shooting out, the player of the home team will shoot
first.
5. When positioning
the cue ball for the break shot or after a scratch, the entire ball must be
behind the head string in the kitchen. Likewise, the object ball must be
completely outside of the kitchen and not on the head string.
6. All teams are
responsible for their own score sheets.
7. When shooting,
you may ask a teammate a question on shooting. If anyone other than the player
who is shooting touches the table it is a foul and a loss of turn.
8. In the case
of a dispute, team captains should try to resolve the question. If the captains
cannot agree, the game should be played over. The players will split
quarters.
9. All rescheduling
of games must be by mutual consent of the League Coordinator, both team captains,
and the location agreed to. In an emergency, opposing captains may also delay
or reschedule their games by mutual consent. All make-up games must be arranged
with the League Coordinator and played no later than two weeks after the
originally scheduled match. When games are not played, the money to
the league must still be paid or it will be deducted from your winnings at end
of the season.
10. The 8-ball is neutral. The 8-ball can be
played straight in or banked, and the pocket must be called before it is shot.
There is no such thing as “SAFETY.” Split shots are illegal.
11. BREAK SHOTS: The breaker must drive
four (4) or more balls to a cushion, or pocket one or more object
balls. If the breaker fails to do so, the opponent has the options
of:
a. Accepting
the table in position and shooting;
b. Having
the balls re-racked and shooting the break himself; or
c. Having
the original breaker re-break.
• Note: If
the table is re-racked, this will be considered the second shot and pocketing
the 8-ball on the break is a loss of game.
12. The 8-ball made on the
break will score 8-0. The 8-ball made on the break with the cue ball scratching
is a loss and will score 0-8.
CALL POCKET
In Call Pocket, obvious shots and pockets do not have to be
indicated. However, if unsure of the shot, it is the opponent’s
right to ask about the object ball and intended pocket. Banks and combinations
are not considered obvious, and both the object ball and the pocket must be called or it is a loss of turn. When calling
a shot, it is NEVER necessary to indicate the number of cushions, kisses,
caroms, etc.
FOULS
The penalty for the following fouls is a loss of turn.
1. If the cue
stick touches the cue ball other than to shoot the shot at any time, it is a
foul.
2. If the cue
ball is moved at any time other than shooting or placing it after a scratch, it
is a foul. You can move the cue ball any way you want before the
break, but after the break, you must move the cue ball with your hand.
3. You must
relocate the cue ball after a scratch shot with your hand, not the cue.
4. ACCIDENTALLY
moving or touching a ball is a foul if:
a. The moved
ball is the cue ball;
b. A moved
ball makes contact with the cue ball;
c. A
moved ball causes any ball to be jumped off the table
or pocketed.
5. If a ball, other
than the cue ball, is accidentally moved during play, only the opponent may
replace the ball moved as close as possible to its
original position or leave it where it rests. If the shooter
replaces the moved ball, it is a foul.
6. If you
accidentally move an object ball during a shot and it moves into the path of a
ball that was shot, it is a foul if those balls collide.
7. If you
accidentally touch or move a ball and it falls in a pocket, the person who touched
or moved the ball needs to put $1.50 in table and retrieves it, and it is to be
spotted.
8. If you
intentionally touch a ball, it is a foul. (Example: Intentionally
resting your hand on a ball to stabilize your bridge.)
9. One foot
must be on the floor at all times when shooting or
this will be a foul.
LOSS OF GAME
1. If the 8-ball is
made on the break and you scratch, you lose.
2. A player
can 'Foul Out' and lose the game if they don't hit one of their object balls for
four consecutive turns. If there is an attempt to foul out your opponent, you
must announce your attempt to do so by the opponent's second failed attempt to
hit an object ball. You must then call the fouls as they occur. The
8-ball can be used to hit an OBJECT BALL to avoid a foul,
however, failure to HIT AN OBJECT BALL WITH THE 8-ball will be a foul.
3. Making the
8-ball in the wrong pocket is a loss of game.
4. Any object
ball that leaves the table and goes onto the floor is spotted. If
the 8-ball leaves the table, it is a loss of game. If any ball leaves the
table, it is a loss of turn.
5. All four (4)
games will be forfeited if a team plays a player under another name.
6. A team
cannot have more than nine (9) players on their roster. Prior to play, the Captain of the team with excessive players will remove the
extra players from their roster and inform the other Captain of the names. Both
Captains should write the removed names at the bottom of their score sheets.
Refusal to remove names could result in forfeiture of the match.
7. If the
8-ball or any ball stops on the edge of a pocket and then falls in due to
vibrations and without contact, it is NOT a loss of game. The 8-ball or
number ball will be spotted and the
players will split quarters to retrieve the ball. After the ball is spotted,
the player in possession of the table will resume his/her turn where the cue
ball lays. If the 8‑ball is accidentally pocketed with a player's hand or
cue, it is a loss of game.
ILLEGAL HIT ON
BALL
1. If a player hits
the opponent’s ball first and makes his/her ball, the player that made the
illegal shot will pay $1.50 to retrieve the ball he/she pocketed and put it on
the spot and it is the next players
turn. If he/she does not pay to retrieve the ball, the opponent gets an 8 and
the person who committed the foul gets the number of balls they made, minus the
ball that was pocketed illegally.
2. If a
player illegally shoots a ball that is in the kitchen, it is a foul. If the
shooter illegally pockets the ball, the player that made the illegal shot will
pay $1.50 to retrieve the ball he/she pocketed and put the ball back in the
kitchen where it was and it is the next players turn.
If he/she does not pay to retrieve the ball, the opponent gets an 8 and the
person who committed the foul gets the number of balls they made, minus the
ball that was pocketed illegally. If the ball is illegally hit out of the
kitchen and not pocketed, it will be returned to the kitchen where it was and
it will be the next players turn.
3. Jump
shots are illegal, resulting in a foul and loss of turn.
PAYBACK &
SIGN-UPS
All pool sign-ups will be held at the President’s bar. All
paybacks will be held at the 1st place
bars. In the case of a tie for 1st place, the teams
will have a play-off at a neutral bar. Summer league payback will only be at
the bar with the most wins in all divisions.
BAD SPORTSMANSHIP
Bad sportsmanship includes:
1) Foul or abusive language;
2) Harassment from players or spectators;
3) Abuse of equipment or unethical conduct;
4) Intentional changing the position of the balls in play
other than by a shot;
5) Intentional attempts to distract the opponent either
by talking to the opponent or placing yourself in the opponents view while
he/she is shooting;
6) Physical intimidation or violence.
Bad sportsmanship may be grounds for forfeiture of the game,
the match, or expulsion from the league. Physical violence WILL result
in expulsion of the player(s) and/or the team from the league with a
forfeiture of all money paid.
PROTESTS
Should there be a question about a rule or a dispute
concerning a shot during league play, the players are encouraged to stop the
game for clarification. The team Captains are to review the written rules
in their packets and if possible, reach a mutual agreement prior to resuming
play. If necessary, the Captain or the
players involved, can call the league President or Vice-President for rule
clarification. A decision will be rendered
at that time, which may include having the game replayed.
Should the Captains still not be able to reach an
agreement, a protest may be filed per the Protest
Procedure. NOTE: If a Captain intends to protest, he/she should not approve the
score sheet. A Captain's approval implies acceptance of the match's
outcome. On Compusport, when a captain clicks on the
green checkmark (Send for Approval) on the scoresheet, it indicates the Captain’s acceptance of the matches outcome.
PROTEST PROCEDURE: Authority to protest rests with the Captain. A Protest must be in writing and be presented to
the League Coordinator within 24 hours after the match. Protests shall include
a $50.00 deposit. If the protest is not upheld, the deposit will be forfeited.