2026-2027 FALL/SUMMER MONDAY AND
SATURDAY POOL LEAGUE RULES
MONDAY POOL
LEAGUE
SATURDAY POOL LEAGUE
President: Steve Haynes
262-9643
President: George Wiley 316-0504
Vice President: Bill Masoner
205-6831
Vice President: Ed Loubey 596-0802
League Coord: Gwen Sill
261-0836
League Coord: Gwen Sill 261-0836
Revised July 2026
***NEW RULES ARE UNDERLINED – PLEASE
READ ALL RULES***
****ALL PLAYERS ARE RESPONSIBLE FOR
KNOWING THE RULES****
****MONDAY LEAGUE - POSITIONS
ROUNDS/SNOW DAYS – WHEN YOU ARE SCHEDULED FOR A POSITION ROUND, GO
TO WWW.ACMEMUSIC.CO TO FIND WHERE YOU PLAY. IT IS ALWAYS AT THE TOP
OF THE STANDINGS. IN CASE OF SNOW, IT WILL BE PLAYED ON THE NEXT POSITION ROUND
DAY****
TEAMS
A team will consist of no more than
nine (9) players. Teams may decide for themselves which five (5)
players will play each week. At least ONE original team member
must be present each week. All league players must be legal age of
twenty-one (21) to play.
Any team not showing up to play for
three (3) weeks forfeits all rights to claim prize
money. A team that does not pay for three (3) weeks will be
removed from the league. If a team drops out at
3 weeks, the prior opponent game scores will be adjusted.
Open subs will continue. Subs will be
identified on the score sheet.
Teams cannot have more than one master
player on their summer league.
MONEY/ENVELOPES
EACH PLAYER WILL PAY $8.00 PER GAME
TOTALING $40.00 PER TEAM. THE TEAM CAPTAIN IS RESPONSIBLE FOR
THEIR MONEY EACH WEEK AS FOLLOWS:
HOME TEAM: $28.50 IN THE ENVELOPE:
$11.25 IN THE CUP/TABLE
VISITING TEAM: $28.50 IN THE ENVELOPE:
$11.25 IN CUP/TABLE
SUMMER LEAGUES WILL PAY $8.00 PER PLAYER TOTALING $24.00 PER TEAM.
HOME TEAM: $17.25 IN THE ENVELOPE: $6.75
IN THE CUP/TABLE
VISITING TEAM: $17.50 IN THE ENVELOPE:
$6.75 IN THE CUP/TABLE
The captain of each team should make
sure the correct amount is in the envelope. If your team is scheduled to play a
team that has dropped out of the league, you do not have to go to the bar where
the match is scheduled, but you must fill out the paperwork putting which five
(5) players will receive the 24-ball count. See rule below
regarding how to receive ball count.
In case of a BYE or a forfeit week,
you are required to pay $28.50 or $28.50 that is due in the envelope ($17.25/$17.50
for Summer teams) or it will come out of the team’s
payback. If the team wants ball count for the BYE or
forfeit, a scoresheet with the five (5) team members names (three (3) team
members names for summer) must be turned in the SAME WEEK AS THE BYE or forfeit
to receive ball count. Late scoresheets will result in NO BALL COUNT for the
BYE or forfeit.
Deliver your envelopes to ACME Music
Co., 1701 Frederick Ave. There is a box (mail slot) on the building to the
right of the garage doors to deposit your envelopes. Envelopes should
be turned in no later than 8:00 am Wednesday for Monday pool, and 8 am Tuesday
for Saturday pool.
***PLEASE PUT YOUR TEAM
NAME AND DIVISION ON YOUR ENVELOPE***
If envelopes are not returned on time,
it can result in forfeiture of all points won. Each team is responsible
for their envelope. In case of a cancellation due to
weather, make-up games will be at the end of the schedule. Cancellations
will be announced with Facebook and Channel 2. Monday and Wednesday by 2:00 pm
and Saturday by 12:00 pm.
SET UP AND SCORING
Captains are responsible to see what bracket they are in to determine if your team
will receive any handicap. Handicap starts on the 2nd week for all
leagues. Scores will be recorded by the team captain or designated
person. The team captain should review the scores with the opposing team
captain after each game. There are four (4) team points possible each
week. Eight (8) points are possible each game. The winner will
receive eight (8) points; the loser will receive one (1) point for each ball of
his numerical group pocketed. Since the points are team points, as
opposed to game points, you must wait until everyone has played one game before
team points can be totaled. After each person has played one game in
their series, add up the points acquired in that round of play. This
is the subtotal for that round. By adding the subtotal and the handicap (if
your team is receiving a handicap), you will have your total for the
round. You will receive one team point for most points made in each
round, and one team point for total points of all three rounds. Tie games will
be split with each team being awarded ½ point.
PLAY
Monday – All games will start by 7:00
PM (actual time) and no later than 7:15 PM.
Saturday – All games will start by
2:00 PM (actual time) and no later than 2:15 PM.
Monday and Saturday: THE
TABLE IS OPEN AFTER THE BREAK
THE BREAKER WILL RACK THE BALLS PRIOR
TO THE BREAK
(RACK YOUR OWN)
1. Start
of play, order of play, and breaker is determined by
score sheet.
2. Masse
shots are legal.
3. If
a player is not present at the start time of any of his/her games, it may
result in a loss of that game. If a player is going to be late,
their captain needs to inform the opposing team captain. The opposing team
captain has the option of:
a. Allowing
a late player to finish their game/s when they arrive; or
b. Having
the late player take a loss for any games missed.
4. If
a player needs to leave the match early, a maximum of ONE
(1) player per team will be allowed to play through. The player/s
shooting through are expected to leave when their games are done. Players
shooting through will be identified on the score sheet. Players
will not be allowed to shoot out more than four (4) times per season. If
a player from each team is shooting out, the player of the home team will shoot
first.
5. When
positioning the cue ball for the break shot or after a scratch, the entire ball
must be behind the head string in the kitchen. Likewise, the object ball must
be outside of the kitchen and not on the head string.
6. All
teams are responsible for their own score sheets.
7. When
shooting, you may ask a teammate a question on shooting. If anyone other than
the player who is shooting touches the table it is a foul and a loss of turn.
8. In
the case of a dispute, team captains should try to resolve the question. If the
captains cannot agree, the game should be played over. The players
will split quarters.
9. All
rescheduling of games must be by mutual consent of the League Coordinator, both
team captains, and the location agreed to. In an emergency, opposing captains
may also delay or reschedule their games by mutual consent. All make-up games
must be arranged with the League Coordinator and played no later than two weeks
after the originally scheduled match. When games are not played, the
money to the league must still be paid or it will be deducted from your
winnings at end of the season.
10. The 8-ball is
neutral. The 8-ball can be played straight in or banked, and the pocket must be
called before it is shot. There is no such thing as “SAFETY.” Split shots are
illegal.
11. BREAK SHOTS: The
breaker must drive four (4) or more balls to a cushion, or pocket one or more
object balls. If the breaker fails to do so, the opponent has the
options of:
a. Accepting
the table in position and shooting;
b. Having
the balls re-racked and shooting the break himself; or
c. Having
the original breaker re-break.
• Note: If
the table is re-racked, this will be considered the second shot and pocketing
the 8-ball on the break is a loss of game.
12. The 8-ball made on the
break will score 8-0. The 8-ball made on the break with the cue ball scratching
is a loss and will score 0-8.
CALL POCKET
In Call Pocket, obvious shots and
pockets do not have to be indicated. However, if unsure of the shot,
it is the opponent’s right to ask about the object ball and intended
pocket. Banks and combinations are not considered obvious, and both the
object ball and the pocket must be called or it is a
loss of turn. When calling a shot, it is NEVER necessary to
indicate the number of cushions, kisses, caroms, etc.
FOULS
The penalty for the following fouls is
a loss of turn.
1. If
the cue stick touches the cue ball other than to shoot the shot at any time, it
is a foul.
2. If
the cue ball is moved at any time other than shooting or placing it after a
scratch, it is a foul. You can move the cue ball any way you want
before the break, but after the break, you must move the cue ball with your
hand.
3. You
must relocate the cue ball after a scratch shot with your hand, not the cue.
4. ACCIDENTALLY
moving or touching a ball is a foul if:
a. The moved
ball is the cue ball;
b. A moved ball
makes contact with the cue ball;
c. A
moved ball causes any ball to be jumped off the table
or pocketed.
5. If
a ball, other than the cue ball, is accidentally moved during play, only the
opponent may replace the ball moved as close as
possible to its original position or leave it where it rests. If the
shooter replaces the moved ball, it is a foul.
6. If
you accidentally move an object ball during a shot and it moves into the path
of a ball that was shot, it is a foul if those balls collide.
7. If
you accidentally touch or move a ball and it falls in a pocket, the person who
touched or moved the ball needs to put $1.25 in table and retrieves it, and it
is to be spotted.
8. If
you intentionally touch a ball, it is a foul. (Example:
Intentionally resting your hand on a ball to stabilize your bridge.)
9. One
foot must be on the floor at all times when shooting
or this will be a foul.
LOSS OF GAME
1. If
the 8-ball is made on the break and you scratch, you lose.
2. A
player can 'Foul Out' and lose the game if they don't hit one of their object
balls for four consecutive turns. If there is an attempt to foul out your
opponent, you must announce your attempt to do so by the opponent's second
failed attempt to hit an object ball. You must then call the fouls as they
occur. The
8-ball can be used to hit an OBJECT
BALL to avoid a foul, however, failure to HIT AN OBJECT BALL WITH THE 8-ball
will be a foul.
3. Making
the 8-ball in the wrong pocket is a loss of game.
4. Any
object ball that leaves the table and goes onto the floor is spotted. If
the 8-ball leaves the table, it is a loss of game. If any ball leaves the
table, it is a loss of turn.
5. All
four (4) games will be forfeited if a team plays a player under another name.
6. A
team cannot have more than nine (9) players on their roster. Prior to play, the
Captain of the team with excessive players will remove
the extra players from their roster and inform the other Captain of the names.
Both Captains should write the removed names at the bottom of their score
sheets. Refusal to remove names could result in forfeiture of the match.
7. If
the 8-ball or any ball stops on the edge of a pocket and then falls in due to
vibrations and without contact, it is NOT a loss of game. The 8-ball or
number ball will be spotted and the
players will split quarters to retrieve the ball. After the ball is spotted,
the player in possession of the table will resume his/her turn where the cue
ball lays. If the 8‑ball is accidentally pocketed with a player's hand or
cue, it is a loss of game.
ILLEGAL HIT ON BALL
1. If
a player hits the opponent’s ball first and makes his/her ball, the player that
made the illegal shot will pay $1.25 to retrieve the ball he/she pocketed and
put it on the spot and it is the next players turn. If he/she does not pay to retrieve the ball,
the opponent gets an 8 and the person who committed the foul gets the number of
balls they made, minus the ball that was pocketed illegally.
2. If
a player illegally shoots a ball that is in the kitchen, it is a foul. If the
shooter illegally pockets the ball, the player that made the illegal shot will
pay $1.25 to retrieve the ball he/she pocketed and put the ball back in the
kitchen where it was and it is the next players turn.
If he/she does not pay to retrieve the ball, the opponent gets an 8 and the
person who committed the foul gets the number of balls they made, minus the
ball that was pocketed illegally. If the ball is illegally hit out of the
kitchen and not pocketed, it will be returned to the kitchen where it was and
it will be the next players turn.
3. Jump
shots are illegal, resulting in a foul and loss of turn.
PAYBACK & SIGN-UPS
All pool sign-ups will be held at the
President’s bar. All paybacks will be held at the 1st place
bars. In the case of a tie for 1st place, the teams
will have a play-off at a neutral bar. Summer league payback will only be at
the bar with the most wins in all divisions.
BAD SPORTSMANSHIP
Bad sportsmanship includes:
1) Foul or abusive language;
2) Harassment from players or
spectators;
3) Abuse of equipment or unethical
conduct;
4) Intentional changing the position
of the balls in play other than by a shot;
5) Intentional attempts to distract
the opponent either by talking to the opponent or placing yourself in the
opponents view while he/she is shooting;
6) Physical intimidation or
violence.
Bad sportsmanship may be grounds for
forfeiture of the game, the match, or expulsion from the league. Physical
violence WILL result in expulsion of the player(s) and/or the team
from the league with a forfeiture of all money paid.
PROTESTS
Should there be a question about a
rule or a dispute concerning a shot during league play, the players are
encouraged to stop the game for clarification. The team Captains are
to review the written rules in their packets and if possible, reach a mutual
agreement prior to resuming play. If necessary, the Captain or the players involved, can call the league
President or Vice-President for rule clarification. A decision will
be rendered at that time, which may include having the
game replayed.
Should the Captains still not be able
to reach an agreement, a protest may be filed per the
Protest Procedure. NOTE: If a Captain intends to protest, he/she should not
sign the score sheet. A Captain's signature implies acceptance of
the match's outcome.
PROTEST PROCEDURE: Authority to
protest rests with the Captain. A Protest must be in
writing and be presented to the League Coordinator within 24 hours after the
match. Protests shall include a $50.00 deposit. If the protest is not u