2026-2027 BALL IN HAND POOL LEAGUE RULES
STANDINGS
AND SCHEDULES ARE AVAILABLE AT www.acmemusic.co and on the Compusport
app.
PRESIDENT KARL
SONTHEIMER 816-262-2484
VICE
PRESIDENT BILL
SAMPLE 816-351-5939
LEAGUE
COORDINATOR GWEN SILL 816-261-0836
Revised
August 2026
TEAMS/PLAY
Ball In
Hand League starts at 7:00 P.M.
All
league players must be at least 21 years old.
All teams
must have five (5) individual players, but no more than nine (9) players on the
team’s roster.
If a
player needs to leave the match early, a maximum of one player per team will be
allowed to play through. The player/s shooting through are expected to leave
when their games are done. Players shooting through will be identified on the
score sheet. Players will not be allowed to shoot out more than four (4) times
per season. If players from each team are shooting out, the player of
the home team will shoot out first.
Open
subs will continue. Subs will be identified on the score sheet.
Teams
cannot have more than one master player in the Summer League.
MONEY/ENVELOPES FOR FALL LEAGUE
NOTE:
EACH PLAYER WILL PAY $10.00 PER PERSON, TOTALING $50.00 PER TEAM. THE TEAM IS
RESPONSIBLE FOR THEIR MONEY EACH WEEK AS FOLLOWS:
·
BOTH HOME AND
VISITING TEAMS: $38.75 IN ENVELOPE, $11.25 IN THE TABLE
·
Note: In case of
a bye week or a forfeit week, the team needs to pay $38.75 ($7.75 per player) for that
week or it can come out of the team’s payback. If the team wants ball count, a
scoresheet with five (5) team members’ names must be turned in the same week as
the bye or forfeit. Late scoresheets will result in no ball count.
MONEY/ENVELOPES FOR SUMMER LEAGUE
NOTE: EACH PLAYER WILL PAY $10.00 PER PLAYER, TOTALING
$30.00 PER TEAM. THE TEAM
IS RESPONSIBLE
FOR THEIR MONEY EACH WEEK AS FOLLOWS:
·
BOTH HOME AND
VISITING TEAMS: $23.25 IN THE ENVELOPE, $6.75 IN THE TABLE.
·
Note: In case of a bye week or a
forfeit week, the team needs to pay $23.25 ($7.75 per player) for
that week or it can come out of the team’s payback. If the team wants ball
count, a scoresheet with three (3) team members’ names must be turned in the
same week as the bye or forfeit. Late scoresheets will result in no ball count.
DELIVER
YOUR ENVELOPES TO: ACME MUSIC CO., 1701 FREDERICK AVE., ST. JOSEPH, MO 64501.
There is a mail slot on the right side of the garage door on Frederick next to the
Show Room. Place your envelope there if it is after hours. Envelopes should be
in no later than 8:00 a.m. on Friday. If envelopes are not returned by this
time, it may result in forfeiture of all points won. Each team is responsible
for their envelope.
CAPTAIN'S DUTIES
COLLECTING
FEES: It is each captain's duty to make sure that the envelopes have the full
amount of money in them each week. Any amount of money that is short will be
deducted from the team's winnings at the end of the season.
OFFICIATING:
Only the player involved may call a foul. A player must stop shooting when a
foul is called. If a player refuses to yield to a foul call, the opposing
player may protest. All fouls must be called and acknowledged before the next
shot is taken.
REFEREEING
GUIDELINES: A “referee” that is mutually agreed upon by both players, can be
called by any player to judge a potentially controversial shot before the shot
is taken. When called, the “referee” is in control of the game and makes the final
decision on the shot. He/she makes all decisions, and they are final, unless
the penalized player cites rules that substantiate a protest, in which case the
referee may reverse his/her decision.
SCHEDULING
All
rescheduling of games must be by mutual consent of the League Coordinator, both
team captains and the location. In an emergency, opposing captains may also
delay or reschedule their games by mutual consent. All make-up games must be arranged
with the League Coordinator and played no later than two weeks after the
originally scheduled match. When games are not played, the money to the league
must still be paid or it will be deducted from your winnings at end of the
season.
RULE DISPUTES/PROTESTS
Should
there be a question about a rule or a dispute concerning a shot during league
play, the players are encouraged to stop the game for clarification. The team
captains are to review the written rules in their packets and if possible, reach
a mutual agreement prior to resuming play. If necessary, the captains or the
involved players can call the League President or Vice-President for rule
clarification. A decision will be rendered at
that time, which may include having the game replayed.
Should
the captains still not be able to reach an agreement, a protest may be filed
per the Protest Procedure. NOTE:
A captain's signature implies acceptance of the match's outcome. On Compusport, when the captain clicks on the green checkmark
(Send for Approval) on the scoresheet, it indicates the captain’s acceptance of
the matches outcome. NOTE: If a captain intends to protest, he/she should not
accept the outcome of the score sheet.
PROTEST
PROCEDURE: Authority to protest rests with the captain. A protest must be
in writing and be presented to the President or League Coordinator within 24
hours after the match. Protests shall include a $50.00 deposit. If the protest is
not upheld, the deposit will be forfeited.
ELECTION OF OFFICERS/GRIEVANCE COMMITTEE
Elections
will be held during the league meeting preceding the start of the season. The
President and Vice President will be elected from the players in the league.
Their duty is to render decisions on rules and protests, help run any league
meeting, and aid in the organization of the league. Decisions on protests,
misconduct, or removal of a player from the league are made by the Grievance Committee.
The Grievance Committee is comprised of the President, Vice President, League
Coordinator and the League Owner.
MEETINGS AND PAYBACK
League
meetings will be held at the President’s sponsoring bar. Only team captains
will attend league meetings, unless otherwise indicated. Paybacks will be held at the league winner’s bar. In the case of a tie in the
number of games won, a play-off match will be played the following Wednesday in
a neutral bar to determine the location of the payoff.
TEAM MATCHES AND LINE-UPS
There
will be 15 games played; 5 games per round; 3 rounds per match. The same 5
players must play all 3 rounds. The player who is breaking is indicated on the
score sheet.
HANDICAPS
Handicaps will
start the 2nd week of pool league.
The
handicap is determined by team position in the standings. The handicap is
calculated by subtracting the number of your team’s position from the position
number of the opposing team. This number is then multiplied by 2, which will give
you the handicap per round. The maximum amount of
balls given is fifteen (15) balls.
Examples:
The 2nd
place team plays the 1st place team 2
– 1 = 1 1 x 2 = 2 balls
given per round
The 5th
place team plays the 1st place team 5
– 1 = 4 4 x 2 = 8 balls
given per round
The 8th
place team plays the 2nd place team 8
– 2 = 6 6 x 2 = 12; 12
balls given per round
The 9th
place team plays the 2nd place team 9
– 2 = 7 7 x 2 = 14; 14
balls given per round
The 11th
place team plays the 2nd place team 11 – 2 = 9 9
x 2 = 18; only 15 balls are given
SCORING
Each
player receives 1 point for each of his groups of balls (stripes or solids)
legally pocketed, plus 3 points when the 8-ball is legally pocketed. A player
is always credited with 10 points when he wins a game. If the shooter pockets
the 8-ball before it is legal to do so, the opponent receives 10 points. The
loser cannot score more than 7 points. In case of a tie in points, the team winning the most games wins the round.
RULES OF PLAY
BALLS AND RACKING
The
balls are racked in a triangle at the foot of the table with the 8-ball in the
center, the first ball of the rack on the foot spot, a stripe ball in one
corner of the rack and a solid ball in the other corner.
THE
BREAKER WILL RACK THE BALLS PRIOR TO THE BREAK. (RACK YOUR OWN)
THE BREAK
1. The
breaker must drive four (4) or more balls to a cushion, or pocket one (1) or more
object balls, or the 8-ball. If the breaker fails to do so, the opponent has
the option of (1) accepting the table in position and shooting, or (2)
re-racking and shooting the break or having the original breaker rebreak.
2.
Stopping or deflecting the cue ball prior to hitting the rack is considered to be a foul and loss of turn. The
opponent will receive cue ball in hand behind the headstring.
3. When
positioning the cue ball for the break shot, the
entire ball must be behind the headstring. If the cue ball is not
positioned fully behind the headstring, the opposing player must inform
the breaking player of the improper position of the cue ball before the shot is
made. If the breaker is not informed, the break is considered legal. If the
shooting player is informed of improper positioning, they must reposition the
cue ball.
4. If a
player scratches on the break: (1) all balls pocketed remain pocketed
(exception, the 8-ball); (2) it is a foul and (3) the table is open. The incoming
player has cue ball in hand behind the headstring and may
not shoot an object ball whose base is not outside the headstring, unless
he first shoots the cue ball past the headstring and causes the cue
ball to come back behind the headstring and hit the object ball. If a
player positions the cue ball completely and obviously outside the kitchen and
shoots, it is a foul, if called by the opponent.
5. If
the breaker makes a legal break and does not pocket a ball, his opponent then shoots,
having an open table.
6. NOTE:
Making the 8-ball on the break, or making the 8-ball and scratching, or
knocking the 8-ball off of the table during
the break WILL NOT be a loss, even if there is more than one break. When the
8-ball is pocketed on the break, the breaker may opt for a re-rack or have the
8-ball spotted and continue shooting. Should the breaker pocket the 8-ball and
scratch or knock the 8-ball off of the table
during the break, the incoming player has the option of spotting the 8-ball or
re-racking and assuming the break.
7. NOTE:
If the 8-ball is made on the break, the breaker will pay to retrieve the
8-ball. If the breaker refuses to do so, he/she will forfeit the game.
8. If a
player jumps an object ball off the table on the break shot, it is a foul and
the incoming player has the option of (1) accepting the table in position and
shooting, or (2) taking cue ball in hand behind the headstring and
shooting. Multiple balls jumped off the
table are spotted in numerical order.
CHOICE OF GROUP
The
choice of stripes or solids is not determined on the break even if balls are
made from only one or both groups. The table is always OPEN immediately after
the break shot. The choice of group is only determined when a player legally
pockets a called object ball after the break shot.
The
table is open when the choice of groups (stripes or solids) has not yet been
determined. When the table is open, it is legal to hit a solid first to make a stripe
or vice-versa. NOTE: The table is always open immediately after the break shot.
When the table is open, it is legal to hit any solid or stripe or the 8-Ball
first in the process of pocketing the called stripe or solid. (NOTE: This is
the only time the 8-Ball can be used as the first ball in a combination).
THE GAME
In Call
Pocket, obvious balls and pockets do not have to be indicated. It is the
opponent’s right to ask which ball and pocket is being attempted if they are unsure
of the shot. Banks and combinations are not considered obvious, and both the
object ball and the pocket must be called or
it is a loss of turn. When calling the shot, it is NEVER necessary to indicate
details such as the number of cushions, banks, kisses, caroms, etc.
THE PLAY
1. If a
shooter inadvertently pockets the opponent’s ball, it remains down, however, if the shooter does not legally pocket
one of his own group, he/she loses his turn.
2. The player
continues to shoot as long as they legally pocket an
object ball. (Exception: calling a safety). Should a player fail to pocket
their designated ball, they shall lose their turn.
3. If a
player fails to hit the 8-ball while shooting at it, it is a foul and the game
continues. When the 8-ball is the object ball, a scratch or foul is not a loss
of game if the 8-ball is not pocketed or jumped off the table. Incoming player has cue ball in hand.
4. In
the event the cue ball or an object ball stops on
the edge of the pocket, then falls into the pocket because of vibrations, fan or stamping of feet, it shall be replaced on the
edge of the pocket as near as possible to its position before interference.
Players split coins to retrieve the ball.
5. The
player who pockets their entire group and legally pockets the 8-ball, wins the game. BEFORE SHOOTING THE 8-BALL, THE
SHOOTER MUST INDENTIFY THE INTENDED POCKET.
6.
STALEMATED GAME: If in three consecutive turns at the table by each player (six
turns total), they purposefully foul or scratch and both players agree that
attempting to pocket or move an object ball will result in an immediate loss of
game, the game will be considered a stalemate. The balls will be re-racked with
the players splitting quarters and the breaker of the stalemated game will
break again. NOTE: Four consecutive fouls by a player is not a loss of game.
LOSS OF GAME
1.
Pocketing the 8-ball when it is not the legal object ball except on an opening
break.
2. Pocketing
the 8-ball on the same stroke as the last of the group of balls.
3.
Scratching while pocketing the 8-ball is a loss of game.
4.
Jumping or knocking the 8-ball off of the
table, except for on the break. (See "THE BREAK' section,
#6)
5.
Pocketing the 8-ball in a pocket other than the one designated.
6.
Fouling while pocketing the 8-ball in the designated pocket.
7.
Failure to identify the intended pocket for the 8-ball.
8. If
the 8 ball is accidently pocketed with a
player's hand or any part of the cue, it is a loss of game.
LEGAL SHOTS
1. On
all shots (except on the break and when the table is open) the shooter must hit
one of their group of balls first and (1) pocket any group ball, or (2) cause
the cue ball or any other ball to contact a rail.
2. It is
permissible for the shooter to bank the cue ball off a rail before contacting
the object ball (kick shot); however, after contact with the object ball, any
group ball must be pocketed, OR the cue ball or any other ball must contact a rail.
3. If
the object ball is "frozen" to a rail, the player must either drive
the object ball to another rail; hit a different ball, which in turn hits a
rail; or drive the cue ball to the rail after it touches the object ball. If
the cue ball strikes the rail first or hits both the rail and object ball
simultaneously, then it would be an illegal shot unless some ball went to a
different rail.
4.
“Safety” Shot: For tactical reasons, a player may choose to pocket an obvious
object ball and also discontinue his/her
turn at the table by declaring “safety” in advance. A safety shot is defined as
a legal shot. If the shooting player intends to play safe by pocketing an
obvious object ball, then prior to the shot, the shooter must declare a
“safety” to the opponent or verbally declare a pocket other than the one in
which the shooter intends to shoot the ball. If this is not done, and one of
the shooter’s object balls is pocketed, the shooter will be required to shoot
again. Any ball pocketed on a safety shot remains pocketed.
FOULS
NOTE:
All fouls must be called and acknowledged before the next shot is taken
(exception: scratching). Only the players involved may call the foul.
The
following results in a foul:
1.
Failure to make a legal shot as noted above.
2.
Shooting the cue ball into a pocket or off of the
table.
3. It is
a foul when a player scratches on the break, or deflects
the cue ball prior to hitting the racked balls. The incoming player
receives cue ball in hand behind the head string.
4. When
placing the cue ball in position, any forward stroke motion contacting the cue
ball will be a foul, if not a legal shot.
5.
Shooting without at least one foot touching the floor.
6.
Coaching is a foul and not allowed around the table. During a player’s turn,
conversation about the game is considered to be coaching.
Conversation is allowed away from the table when it is not the shooter’s turn.
It is considered to be your turn as soon as
your opponent has completed his turn.
7.
Object ball frozen to Cushion or Cue Ball.
This applies to any shot where the cue ball’s first contact with a ball is with
one that is frozen to a cushion or to the cue ball itself. After the cue ball
makes contact with the frozen ball, the shot must result in either: a) A ball
being pocketed, or; b) The cue ball contacting a cushion, or; c) The frozen
ball being caused to contact a cushion attached to a separate rail, or; d)
Another object ball being caused to contact a cushion with which it was not
already in contact.
8. Accidentally
moving or touching any ball is not a foul unless: a) the moved ball is the cue
ball; b) a moved ball makes contact with the cue ball; c) a moved
ball that is jumped off the table or pocketed or causes any ball to be jumped
off the table or pocketed.
Note: If
the 8-ball is jumped off the table or pocketed (other than during the break),
it is a loss of game.
9. Only the opponent may replace the
ball moved as closely as possible or leave it
where it rests. If the shooter replaces the moved ball, it will be considered a
foul.
10. If a
player accidentally moves a ball during a shot and it moves into the path of
the cue ball, it is a foul if those balls collide.
11. If a
player touches a ball other than the 8-ball, and it falls into a pocket, it is
a foul. The opponent has the choice of leaving the ball down or
replacing it on the table as closely as possible to its original position.
12. If a
player intentionally touch a ball, it is a
foul. Example: resting your hand on a ball to stabilize your bridge.
13.
Picking up and/or shooting the cue ball while any balls are still in motion is
a foul.
14.
With cue ball in hand, touching any object ball with the cue ball is
a foul, or touching any object ball with your hand while touching the cue ball
is a foul.
15.
Jumping object balls off of the table is a
foul. The object ball is spotted.
16.
After a scratch on a legal break, if a player positions the cue ball completely
and obviously outside the kitchen and shoots, it is a foul.
17. If
your opponent commits a foul and you did not receive their acknowledgment of
such foul prior to touching the cue ball, you have committed a foul, except for
scratching.
18.
Intentional illegal jumping (scooping) is a foul.
19. Push
shots are fouls. A push shot foul is when the cue ball is pushed by the cue
tip, with contact being maintained for more than the momentary time involved in
a stroked shot. With a cue and object ball frozen, shooting the shot from any
angle other than at least 45 degrees above, or at least 45 degrees to the right
or left of center from the straight line of the frozen balls is a foul.
20.
Double hits are fouls. A double hit occurs when the cue ball is struck a second
time by the cue tip in the course of the
same shot. If a ball is made during a double hit, the ball remains
pocketed.
BRIDGE
The use of
a bridge is allowed in league play. Illegal shots when using the bridge will be
ruled the same as if it were a player's hand.
BAD SPORTSMANSHIP
Bad
sportsmanship may be grounds for forfeiture of the game, the match, or
expulsion from the league. Physical violence WILL result in expulsion of the
player(s), and/or the team from the league, with a forfeiture of money paid.
Bad sportsmanship should be reported to the League President and/or the League
Coordinator.
Bad
sportsmanship includes:
1) Foul or
abusive language; name calling;
2)
Harassment from players or spectators;
3) Abuse
of equipment or unethical conduct;
4)
Intentionally changing the position of the balls in play other than by
a shot;
5)
Intentional attempts to distract the opponent either by talking to the opponent
or placing yourself in the opponents view while he/she is shooting;
6)
Physical intimidation or violence.